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Palworld: v0.2.2.0 patch notes are finally here!

Pocketpair is addressing several significant issues in Palworld with its v0.2.2.0 patch. Among the major fixes is one that resolves an issue preventing Pals from dealing damage effectively. Additionally, the patch addresses a variety of smaller issues, including a fix for problems encountered during Raids.

Patch v0.2.2.0 for Palworld introduces four specific changes to the game, accompanied by additional minor bug fixes. Released on April 15 for Steam players (with Xbox players soon to follow), the primary focus of this update is addressing an issue that was causing all Pals in the game to deal only half their intended damage with attacks. This correction came as a surprise to many Palworld players, as they were often unaware that such a problem existed.

The Palworld v0.2.2.0 patch arrived on Steam on April 15, with the Xbox version slated for release shortly after, following the usual pattern. The major fix in this update addresses an issue where Pals were only dealing half of their intended damage when executing attacks. With this correction, Pals should now deal full damage with all attacks, potentially resolving challenges players faced during Raids or other boss encounters. However, since the adjustment was made quietly, further fixes may be necessary depending on how the issue unfolds.

In the latest Palworld patch, v0.2.2.0, several adjustments have been made to enhance the gameplay experience. Hit detection issues in the latter parts of Bellanoir and Bellanoir Libero's moves, Nightmare Ray and Nightmare Bloom, have been rectified. Additionally, sleeping Pals now exhibit smoother animations with reduced jittering or faults.

Players will also find a convenience improvement with the Antique Dresser, as they can now close the character editing screen using the ESC key. Alongside these significant changes, the patch also includes fixes for various minor bugs to ensure a smoother gameplay experience overall.