COD Black Ops 6: Season 1 Makes Unlocking Dark Matter Camo Easier
- Yashna Talwar
- December 30, 2024 (UPDATED: December 30, 2024 18:42 IST)
Unlocking Dark Matter camo in Black Ops 6 just got simpler with Season 1’s new weapon options. Skip melee weapons and launchers and grind smarter for this ultimate mastery camo.
If you've been grinding for the Dark Matter camo in Black Ops 6, there’s good news—Season 1 just made it significantly easier. Thanks to new weapons added during the season, players now have more flexibility in how they unlock this coveted mastery camo. Here’s a breakdown of what’s changed and how you can make the most of it.
What is Dark Matter Camo?
Mastery camos are a Call of Duty tradition dating back to the gold camo in Modern Warfare (2007). In Black Ops 6, Dark Matter is the ultimate flex, but it’s also one of the hardest grinds in the game. To unlock it, you need to:
- Unlock Dark Spine camo on 33 weapons.
- This involves first unlocking Diamond camo for those weapons.
- Earn 5 kills without dying three times with each weapon you want to unlock Dark Matter for.
The Biggest Grind: Melee Weapons and Launchers
For many players, the toughest part of the Dark Matter grind has always been the melee weapons and launchers.
- Melee Weapons: Challenges like double kills, triple kills, and streaks of three kills without dying are brutal in multiplayer settings.
- Launchers: These require taking down both scorestreaks and players, making them particularly grindy.
Season 1 Weapons Make the Grind Easier
Here’s the game-changer: Black Ops 6 Season 1 introduced seven new weapons, including options in the assault rifle, SMG, shotgun, and sniper categories. These can now replace melee weapons and launchers in your Dark Spine grind, making Dark Matter far more accessible.
New Season 1 Weapons
- Assault Rifle: Krig-C (Battle Pass unlock)
- SMG: Saug 9mm (Battle Pass unlock)
- Shotgun: Maelstrom (Festival Frenzy Event)
- Sniper Rifle: AMR Mod 4 (Festival Frenzy Event)
- Special Secondary Weapon: Entropy Grenade Launcher
- Two Melee Weapons: For those who still want to complete melee challenges
How This Helps
Dark Matter only requires 33 weapons with Dark Spine—not all weapon types. With the new weapons added:
- You can skip melee weapons entirely if they’ve been a roadblock.
- Replace challenging launchers with more straightforward weapons, like the Krig-C or Maelstrom.
Optimized Path to Dark Matter
Here’s a sample strategy to make your grind more efficient:
- Assault Rifles: Get Dark Spine on the Krig-C and other favorites in this category.
- SMGs: Use the Saug 9mm to speed up your progress.
- Shotguns: Complete the Maelstrom as it has relatively easier challenges compared to other weapons.
- Snipers: The new AMR Mod 4 offers a fresh option for completing the sniper category.
By focusing on these new weapons, you can easily hit the 33-weapon requirement while skipping the hardest categories.
Why This Matters
For players chasing Dark Matter, Season 1 has introduced a sense of relief. The added weapons not only diversify the grind but also provide alternatives for those who struggle with specific weapon types. It’s now possible to enjoy the journey to Dark Matter without the frustration of grinding melee weapons or launchers.
So, whether you’re halfway there or just starting out, take advantage of the Season 1 updates and make the grind your own!