DOOM The Dark Ages Full Chapter List and Campaign Breakdown (All 22 Chapters)

Explore all 22 chapters in DOOM: The Dark Ages, from haunted cities to biomechanical hellscapes. Get a full breakdown of chapter themes, boss fights, lore hints, and gameplay features ahead of launch.

DOOM: The Dark Ages isn’t just going medieval — it’s unleashing the Slayer across an entire dark fantasy war zone. With a campaign spanning 22 brutal chapters, this entry promises fire, fury, and a whole lot of gore-drenched metal. Here’s a look at all the missions you'll be grinding through, and what they might bring to the table.

DOOM The Dark Ages Full Chapter List

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1. Village of Khalim

Our opening chapter, is likely where the Doom Slayer awakens or is summoned to the realm. Expect moody torch-lit streets, panicked townsfolk, and your first wave of demon filth.

2. Hebeth

A deeper dive into cursed territory. Hebeth sounds ancient and evil — probably a crumbling temple or ruin teeming with Imps and possessed priests.

3. Barrier Core

This feels like a transition into a fortified demonic outpost — potentially where players first face a miniboss or crack into the enemy’s defenses.

4. Sentinel Barracks

Home turf of the Sentinels? Possibly a flashback mission or a fortress under siege where the Slayer arms up with new medieval-tech gear.

5. The Holy City of Aratum

Holy cities never stay holy in DOOM. Expect cathedrals turned to ash and angelic statues bleeding lava. A major lore dump could happen here.

 

 

Act 2: Into the Fire

6. Siege – Part 1

The war begins in earnest. This chapter probably introduces large-scale battlefield mechanics — allied forces, siege weapons, and endless demon waves.

7. Siege – Part 2

If the first part was about setting up, this might be the chaos phase — collapsing towers, cinematic monster encounters, and heroic last stands.

8. Abyssal Forest

Dark, cursed, and probably packed with poisonous enemies. This is your haunted woods level, full of jump scares and nasty surprises.

9. Ancestral Forge

Forge = weapons. Expect this mission to be visually stunning, filled with molten rivers and hammering machinery. Could be where you unlock a game-changing weapon mod or power.

10. The Forsaken Plains

Wide-open level design, roaming bosses, and maybe your first taste of new traversal systems. Don’t expect peaceful meadows.

 

Act 3: Deepening Darkness

11. Hellbreaker

This sounds like a big moment — possibly the Slayer breaking into Hell itself or releasing something best left sealed. Giant boss fight energy here.

12. Sentinel Command Station

Could be a home base-style mission with dialogue, upgrades, or a quiet-before-the-storm vibe. But it’s DOOM, so it won’t stay quiet for long.

13. From Beyond

Interdimensional madness. Maybe a mind-bending level with shifting geometry and new enemy types. More supernatural.

14. Spire of Nerathul

Sounds like a boss tower. Climb, fight mini-bosses floor by floor, and face a big baddie at the top. Classic dungeon vibes.

15. City of Ry’uul

Another massive setting — either a cursed metropolis or the site of a major turning point. Could be heavy on story beats and ambush encounters.

 

 

Act 4: The Final Warpath

16. The Kar’Thul Marshes

Swamp levels in DOOM? You know it’s going to be toxic, slimy, and filled with mutants. Expect mobility challenges and status-effect-heavy enemies.

17. Temple of Lomarith

A twisted holy site, possibly a final hub of the corrupted priests or remaining human resistance. High on mysticism, low on mercy.

18. Belly of the Beast

This one practically screams "you’re inside a giant demon." Think organic tunnels, pulsing walls, and a grotesque, fleshy battlefield.

19. Harbor of Souls

Sounds beautiful… until you realize it’s probably where souls are harvested or tortured. This mission might play with ghostly aesthetics and horror tones.

20. Resurrection

Something (or someone) big is coming back — and it’s probably not good news. Expect plot twists, huge lore reveals, and a brutal miniboss showdown.

 

Act 5: The Endgame

 

21. Final Battle

The name says it all. This is the showdown. Expect every mechanic, skill, and weapon you’ve used so far to come into play. Think DOOM Eternal final boss levels of chaos.

22. Reckoning

Not just an epilogue. This might be a post-battle finale mission — either a spiritual conclusion or a brutal last stand. A slow walk into the next war? We’ll see.

Final Thoughts: Medieval Mayhem with Metal Energy

With 22 distinct chapters, DOOM: The Dark Ages isn’t holding back. From haunted forests to broken temples and biomechanical hellscapes, this campaign is shaping up to be a wild ride of lore, limbs, and lava.

Each chapter title teases a unique atmosphere, pacing shift, or gameplay focus — and if it follows in DOOM Eternal’s footsteps, you can expect:

  • Combat challenges

  • Exploration-based secrets

  • Weapon upgrades

  • Massive lore drops