Valorant Gekko abilities: Wingman, Dizzy, Moshpit and Thrash

Wingman is probably the best of the bunch, capable of both defusing and planting the Spike on its own.

Valorant has revealed its latest agent Gekko with the release of Episode 6 Act II on March 7, 2023. Essentially, Gekko is an initiator who has several creatures that he uses in his abilities to flash, deal damage and concuss his opponents. One of Gekko’s creature, has one of the most potent abilities seen in Valorant so far, one that can potentially alter the meta of Valorant as we know it. 

Here are all the abilities possessed by Gekko 

 

Dizzy (E)

 

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Dizzy is one of the creatures Gekko has which goes through the air to unleash a plasma blast at all enemies that are in the line of sight. This blinds all the enemies with paint covered all over their faces which gets wiped off in a couple of seconds. 

Dizzy can be picked up after use by Gekko and can be used in the same match again after a short cooldown as well.

 

 

 

Wingman (Q)

 

Wingman is probably the best of the bunch and it is the powerful ability that I mentioned. Gekko’s Wingman is capable of both defusing and planting the Spike on its own. Furthermore, it can also be used for offence instead as you can send Wingman to fire a concussive blast toward the first enemy it sees. 

Like Dizzy, Gekko can also pick up Wingman for another use.

 

 

 

Mosh Pit (C)

 

Mosh Pit creates a wide pool that explodes and deals heavy damage to enemies in its vicinity. It’s similar to a KAY/O grenade. 

 

 

Thrash (X)

 

Gekko’s ultimate ability is the Thrash which is remotely controlled by him. Thrash, when activated, is used to seek an enemy and explodes to detain all enemies in sight. Like Wingman and Dizzy, it can also be picked up to use again.