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Home Gaming News Marvel Rivals Season 2 Hero Balance Adjustments: New Team-ups, Buffs & Nerfs and More
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Marvel Rivals Season 2 Hero Balance Adjustments: New Team-ups, Buffs & Nerfs and More

  • India Today Gaming
  • April 06, 2025 (UPDATED: April 10, 2025 17:29 IST)

With the update going live on April 11, 2025, NetEase has introduced a host of changes affecting nearly every character class.

Marvel Rivals Season 2 is set to shake up the competitive landscape with a major update focused on detailed hero balancing. With the update going live on April 11, 2025, NetEase has introduced a host of changes affecting nearly every character class—from tanky Vanguards to agile Duelists and supportive Strategists—all designed to refine gameplay and ensure a more balanced, engaging experience.

List of Balance Changes in Marvel Rivals Season 2

VANGUARD

Captain America

  • Base health reduced from 675 to 650.

  • Living Legend shield reduced from 400 to 350.


Doctor Strange

  • Daggers of Denak damage per projectile lowered from 18 to 16.
  • Maelstrom of Madness conversion ratio reduced from 1.3 to 1.2.


Hulk

  • Base movement speed increased from 600 to 650.
  • Indestructible Guard cooldown reduced from 12s to 10s.
  • Incredible Leap minimum charge time lowered from 0.7s to 0.5s.


Magneto

  • Meteor M (Ultimate) energy cost increased from 3100 to 3400.


Peni Parker

  • Cyber-Web Cluster can now crit.
  • Movement speed penalty while firing reduced from 40% to 20%.
  • Base health increased from 650 to 750.


The Thing

  • Embattled Leap damage reduction lowered from 30% to 25%.


Thor

  • Base health increased from 525 to 600.
  • Base movement speed increased from 600 to 650.

DUELIST

Black Widow

  • Can now shoot immediately after Edge Dancer’s second kick and Electro-Plasma Explosion.


Hawkeye

  • Bow charge slow reduced from 30% to 20%.
  • Hypersonic Arrow damage increased from 50 to 55.
  • Hunter’s Sight energy cost reduced from 3700 to 3100; bow draw speed improved from 1.35x to 1.5x.


Hela

  • Astral Flock cooldown increased from 12s to 15s.
  • Piercing Night spell field damage increased from 30 to 35.
  • Soul Drainer cooldown reduced from 12s to 10s.


Human Torch

  • Fire Cluster attack interval reduced from 0.6s to 0.5s.
  • Flaming Meteor cooldown increased from 12s to 15s.
  • Grants 75 Bonus Health post-activation; decays after 3s at 30 per second.


Iron Man

  • Hitbox slightly reduced.
  • Armor/Gamma Overdrive grants 100 Bonus Health, decaying at 30 per second over 5s.


Iron Fist

  • Harmony Recovery Bonus Max Health reduced from 150 to 100; decay slowed from 25/s to 15/s.
  • Yat Jee Chung Kuen fixed damage lowered from 10 to 9; percentage damage increased from 1.7% to 2.1%.
  • K’un-Lun Kick cooldown reduced from 12s to 10s.


Mister Fantastic

  • Base health increased from 350 to 375.
  • Stretch Punch damage increased: 60→65, Inflated state 75→80.
  • Flexible Elongation now slows enemies by 35%; cooldown reduced from 10s to 8s.


Moon Knight

  • Crescent Dart projectile speed increased from 120 to 150 m/s.
  • Moon Blade grants 25 Bonus Health per hit (max 100), decays after 3s.
  • Moonlight Hook pull startup reduced from 0.4s to 0.15s.
  • Hand of Khonshu duration increased from 3.5s to 4.5s; talon count raised from 14 to 18.


Scarlet Witch

  • Chaos Control reworked to fixed 80/s damage (from 60/s %).
  • Chthonian Burst damage increased from 35 to 40.
  • Mystic Projection cooldown increased from 8s to 10s; Phased time reduced from 2s to 1.5s.
  • Reality Erasure slowly ramps from 0% to 35% over 3.5s.


Star-Lord

  • Blaster Barrage damage reduced from 80/s to 75/s.
  • New damage falloff starts at 4m, maxing at 80% reduction at 8m.


Winter Soldier

  • Bionic Hook cooldown increased from 8s to 12s.
  • Kraken Impact base damage reduced from 100 to 80; culling threshold lowered from 20% to 15%.


Wolverine

  • Rage from Savage Claw increased from 7 to 10.
  • Rage from Berserk Claw reduced from 7 to 5.
  • Feral Leap Rage reduced from 20 to 10; Vicious Rampage Rage lowered from 20 to 15.
  • Rage gained from damage taken increased from 3 to 5.
  • Last Stand knockdown time reduced from 1s to 0.75s.


STRATEGIST

Adam Warlock

  • Soul Bond cooldown increased from 30s to 40s.
  • Karmic Revival now restores 30% of max health (instead of flat 100).


Cloak and Dagger

  • Healing zones from Eternal Bond now persist together until the final zone ends.


Invisible Woman

  • Guardian Shield value reduced from 300 to 250.


Loki

  • Regeneration Domain cooldown increased from 25s to 30s.


Mantis

  • Base health reduced from 275 to 250.
  • Healing Flower and Allied Inspiration max stack duration capped at 16s.


Rocket Raccoon

  • Repair Mode healing reduced from 70/s to 50/s; adds 55 instant healing to hit allies.
  • Projectile speed slowly increased from 4.5 to 7 m/s.
  • Jetpack Dash cooldown increased from 6s to 10s; range reduced from 10m to 8m.
  • C.Y.A. damage boost reduced from 40% to 25%; grants 100 Bonus Health/s (max 150), decays after 1s at 75/s; energy cost increased from 3700 to 4000.

Team-Up Abilities in Marvel Rivals Season 2

NEW:

Arcane Order (Doctor Strange – Scarlet Witch)

  • Doctor Strange gains +100 max health.
  • Scarlet Witch unlocks Mystic Burst.


Stars Aligned (Captain America – Winter Soldier)

  • Captain America gains +100 max health and +5% damage.
  • Winter Soldier unlocks Stellar Impact.


Mental Projection (Emma Frost – Psylocke/Magneto)

  • Emma Frost gains +100 max health.
  • Magneto unlocks Magnetic Resonance.
  • Psylocke unlocks Soul Resurgence.


ADJUSTED / REMOVED:

Ammo Overload (Rocket Raccoon – Winter Soldier)

  • Winter Soldier loses Infinite Grit.


Chilling Charisma (Luna Snow – Namor)

  • Namor loses Frozen Spawn.


Dimensional Shortcut (Magik – Psylocke)

  • Psylocke loses Psionic Disc.


Gamma Charge (Hulk – Doctor Strange/Namor)

  • Doctor Strange loses Gamma Maelstrom.
  • Namor gains Gamma Monstro.


Metallic Chaos (Scarlet Witch – Magneto)

  • Scarlet Witch’s team-up bonus removed.
  • Magneto loses Metallic Fusion.


Voltaic Union (Thor – Captain America/Storm)

  • Thor loses the anchor effect.
  • Captain America loses Charged Aegis.
  • Storm loses Charged Gale.


These hero balancing changes demonstrate NetEase’s commitment to fine-tuning gameplay. This also ensures that every character feels both unique and fair in competitive matches.
 

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