Marvel Rivals: 28 secret mechanics to level up your game

Discover 28 hidden mechanics in Marvel Rivals to level up your gameplay!

Marvel Rivals is a game packed with depth and complexity, but some of its hidden details and mechanics aren’t spelled out for players. Instead of letting you figure it out the hard way, here’s a comprehensive list of 28 hidden mechanics, secret abilities, and overlooked details that can instantly improve your gameplay. Let’s dive in!

Punisher's CC Immunity

When using Punisher’s ultimate, he becomes immune to crowd control effects like stuns, slows, and freezes. Focus purely on dealing damage during this time.

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Adam Warlock's Rapid Fire

By alternating his primary and secondary fire abilities with precise timing, Adam Warlock can enter a rapid-fire mode, dealing devastating damage with proper execution.

Black Widow’s One-Shot Potential

While Black Widow can’t normally one-shot squishy targets like Hawkeye, receiving a damage boost from allies such as Rocket Raccoon or Mantis can make her lethal.

Doctor Strange’s DPS Trick

Weave secondary abilities between Doctor Strange's primary fire shots to cancel long animations and boost your damage output.

Melee Bypasses Shields

Melee attacks can penetrate shields from heroes like Doctor Strange and Magneto, though barriers from Hulk or Magneto’s second ability remain impenetrable.

Interrupting Ultimates

Abilities like Hala’s stun or Winter Soldier’s disrupt can cancel high-level ultimates with brief charge-ups, such as Doctor Strange’s.

Hulk’s Wall Hang

Hulk can cling to walls indefinitely by holding the jump button. Turn away to execute a jump for an extra burst of mobility.

Rocket Raccoon’s Persistent Items

Rocket’s BRB cookies persist even if he switches heroes, granting health boosts to teammates until consumed or destroyed.

Magneto’s Meatball Mastery

Magneto’s ultimate grows in damage as it absorbs enemy projectiles, reaching up to 597 damage with a fully charged ball.

Moon Knight’s One-Shot Combo

Moon Knight can burst down enemies by chaining an ank, primary fire, secondary fire, and another primary fire. His grapple can also be used for an upward super jump.

Moon Knight’s One-Shot Combo

Namor’s Ceiling Turrets

Stick Neymar’s turrets to walls or ceilings for surprising angles that catch enemies off guard.

Penny’s Spider Tech

Extend Penny’s spider webs with abilities or her ultimate to enhance her spiderbots' reach and damage.

Scarlet Witch’s Tank Melter

Scarlet Witch’s primary fire deals flat damage plus 5% of the target’s max health per second—ideal for shredding tanks.

Spider-Man’s Bunny Hop

Master Spider-Man’s bunny hop by swinging downward, shooting a web, and jumping to gain forward momentum.

Punisher’s Reload Trick

Switching between Punisher’s weapons automatically reloads the other, allowing for continuous fire without downtime.

Shielding AOE Ultimates

Use shields like Magneto’s to block area-of-effect abilities by positioning them toward the center of the attack.

Venom’s Climbing Slam

Venom can execute a slam from high altitudes by activating his ability mid-wall climb.

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Optimizing Payload Push

The payload moves fastest with four players. More than that adds no benefit and increases the risk of group ultimates.

Groot’s Bonus Effects

Groot’s walls provide damage or health benefits depending on proximity to enemies or allies. Place them wisely.

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Moving Objectives Destroy Placeables

Abilities like Groot’s walls or Penny’s nests are destroyed if touched by moving objectives like the payload, but they can be placed atop the payload for added functionality.

Cocoon Revive Mechanics

Warlock, Mantis, and Star-Lord can cancel their cocoon ability without losing cooldown. While in ghost form, their respawn timer continues ticking down.

Star-Lord’s Reload Dodge

Star-Lord can roll mid-ultimate to reload instantly, maintaining a relentless barrage of fire.

Punisher’s Zipline Boost

Angle Punisher’s zipline at 45° to gain maximum forward speed and avoid getting stuck on the ground.

Blocking Ultimates with Penny

Penny’s snare ability can block powerful ultimates like Iron Man’s or Magneto’s by targeting them at the right time.

Also Read: Marvel Rivals The Thing Guide: Abilities, Tips & Tricks for Frontline Domination

Psylock’s High-Damage Combo

Chain Psylock’s primary and secondary fires with a dash for devastating burst damage.

Scarlet Witch’s Burst Potential

Combine Scarlet Witch’s primary and secondary fires to maximize damage against chunky targets.

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Rocket-Powered Payload

Placing Rocket’s gadgets on the payload ensures they keep moving and providing utility to your team.

Venom’s Slam Accuracy

Venom can aim his slam ability at a crosshair while climbing, increasing precision and impact.

By mastering these mechanics, you’ll gain a significant edge over your opponents. Experiment, practice, and dominate your next match!